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Get MathPup safely across the bridge by filling in the missing pieces in the bridge that completes the pattern.
The pieces of the pattern that need to be filled in are indicated by a question mark. Drag and drop the piece from the bottom of the screen that completes the pattern. Once you've completely filled in the bridge, click the Go button to get MathPup going. After the timer reaches zero MathPup will start out on his own regardless if the bridge is complete or not.
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